You can download FixWeave 2, the companion project to Weave 2 aimed at correcting bugs in existing games, here: ( ) Contact UsĪs always, you can reach us at the ZZT Discord or the MGG Discord if you've got feedback or there's something to add. WebWeave is used to handle Weave 3 files, while WebZZT32 can be used for any ZZT 3.2 file or compilation of files. There are two utilities provided, WebWeave and WebZZT32, which can be used to quickly turn your project into one playable via the web. Both editors, and their non-customized counterparts Kevedit and Zedit2, create files that are fully compatible with Weave 3. ZLOOM2 has the added benefit of supporting longer lines in addition to custom text, and LOOMZZT has a compatible feel to Kevedit for users of that program. (The preferred emulator for ZZT is zeta - if you want to use Weave with Zeta, rename WEAVE3.EXE to ZZT.EXE in the directory where you emulate your game.) These are run-only executables, so use the provided external editors, LOOMZZT and ZLOOM2, to create your ZZT files. These are DOS executables, so either use a DOS machine or emulate. There are download links for both the stable and beta versions of WeaveZZT on this page, and come with some template files and demos to get you started. Templates of these files are available in all downloads of Weave. Weave 3 makes extensive use of accessory files to allow ZZTers to enhance their game's experience without diving into the Pascal code.
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